Behaviour Management – Harry Potter House Points

AITSL STANDARDS: 4.2 – Manage classroom activities

Establish and maintain orderly and workable routines to create an environment where student time is spent on learning tasks.


Behaviour Management is always one of the toughest things to contend with in the classroom. However, it doesn’t have to be doom and gloom.

Using the Harry Potter houses, you can turn your classroom into a living Hogwarts.

This is how you implement the Harry Potter House Points:

Each group/table of students, or each student if you are really keen, is assigned one of these logos. Print these logos off and place on each desk. This is the group they are now attributed to an can earn points.

Record each of the Harry Potter House Names (Gryffindor, Ravenclaw, Slytherin, Hufflepuff) on the whiteboard. This is where you will record the points earned.

Post the following page on the whiteboard or wall. These are all the ways that students can earn points for their teams. Be creative with your points.

Inform students that you need to catch them doing this work. If they beg for points for small little things, you will not assign points. The points have to be genuine in the way that they are earned.

Students can lose points for small , silly behaviours such as calling out and disrupting the learning of others.

At the end of the week, tally the points up. Provide a small, inexpensive prize for students. Maybe it is some free time, or chocolatey goodness. The real prize is the win itself and bragging rights over the other students.

And on Monday, restart the whole process with new teams and a new tally!

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